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- How to make a Sprite bug list
- $Date: 92/10/07 13:50:33 $
-
- Messages to the Sprite log are filed in ~Sprite/Log/log. Messages in
- the Sprite log that were specifically addressed to "bugs" are
- regularly printed and gone over at a Sprite meeting. This note tells
- how to make a bug list for a Sprite meeting.
-
-
- 1. Go to /sprite/admin/bugs.
-
- 2. The file bugs.last contains the number of the last bug report
- covered in a meeting. Let FIRST be this number plus 1.
-
- 3. cd to ~sprite/Log/log and find what the highest number log message
- is (e.g., "ls XXX* | tail -5" where XXX are the first few digits of FIRST).
- Call this number LAST.
-
- 4. Run
-
- ~sprite/cmds.gen/mkbuglist FIRST LAST > /sprite/admin/bugs/bugs.new
-
- 5. Put LAST into bugs.last.
-
- 6. Check bugs.new for entries that don't merit discussion at the
- meeting (e.g., announcements of fixes, bugs that are known to be
- fixed, bug reports that are really pilot error). You can optionally
- try to arrange related messages to come in a group; the mkbuglist
- script already tries to cluster messages with the same subject line.
-
- 7. Print bugs.new in a "two-up" format (e.g., using "enscript -2r")
- and make copies for everyone who is expected to be at the meeting.
-
- 8. After the meeting, put copies of the messages from bugs.new into
- bugs.archive, bugs.active, and bugs.spring as appropriate. Most
- messages will at least end up in bugs.archive, but you can again apply
- the filters from step 4, plus you might want to remove messages that
- were useful for discussion during the meeting but don't provide useful
- long-term information.
-
- 9. Delete bugs.new.
-